Post by djrella659 on Feb 5, 2013 2:49:07 GMT -5
(Top-Left)
Name:
JX-74 (aka James)
Species/Class:
Android/Bodyguard
Role:
Melee/Protection/Diversion/Mechanic
"Outstanding Characteristics":
-The metal from which JX-74 is made is able to expand from his skeleton and form a literal wall of protection, withstanding an astonishing amount of punishment before even showing the slightest hint of cracking. This trait also comes with a downside; the more punishment he takes, the weaker his weapon becomes -Trades offense for defense-.
-JX-74's wiring within his right arm allows him to, if given enough time, download any and all information -including data that is very highly encrypted- from any port to which he is connected. As an alternative, which takes more time than going through a port, JX-74 can puncture through the material of any ship or building and download data through the electrical systems. Any data that goes through, or has gone through before, said wires are up for grabs to JX-74... Assuming he iis left uninterrupted for a long enough period of time.
Weapon:
Customized Fale-Synchron sword (basically a plasma sword/lightsaber-esque weapon synched to JX-74 that is only as powerful as the current state of his armor).
Armor/Attire:
Variety of pieces of scavenged ships and metals melded together and blended in color (custom built).
Personality:
JX-74's AI allows him a human-like personality with emotions ranging from Annoyance and Frustration to Happiness and Content. Preferably, and usually, he is typically seen around the group, or any one individual of said group, as a friendly, if not worried, bystander.
The android once said himself, "I don't like fighting, Master... I prefer to watch what happens. However, if Master is ever in danger I will come to protect you with my life, as I will any of those who follow you."
History:
JX-74, or as he prefers to be called, "James", is a custom-built android that has been constructed over the span of a decade. JX has received many modifications by his master, as well as receiving some contributed parts from fellow members of the group after being salvaged and reprogrammed.
Before coming into service under Ex-General Krait in 2253.01.21(Bottom-Left), JX served as a Recon and Assassination android throughout the TSR military, especially under Sector 9. He was assigned on a high priority infiltration and assassination mission in 2249.09.02 -which turned out disastrous due to premature action on his previous master's part, resulting in his death. After the failed mission, the TSR denied the existence of JX-74, calling him a "Rogue Robot". Shortly following, the TSR had updated their militarial android models, making JX-74 obsolete in comparison. JX-74 had been hunted for years by the TSR, who wished to destroy him and his memory bank, relentlessly. However, as of a recent belief of JX-74's obliteration after a planned ambush near the outer planet of Fallos, JX had finally been left alone -though this solitary state came at a high price after the ambush.
Found floating in space in orbit above Fallos three years (2251) after the ambush, Krait's ship "Svoboda" recovered the barely-intact skeleton of JX. JX was quickly rebuilt, though in the end deviating highly from his original model style through the repairing, by Krait and his crew using pieces of debris that had been scavenged and originally intended for sale on the market; these pieces ranged from the hull plating of TSR scouting ships to the heavy armor plating of the ENF saucer vessels, to the miscellaneous pieces of pirate vessels, and various scrap pieces in-between found on several different worlds-. JX thusly swore his allegiance to Krait after receiving his sword, which he himself created with the engraving of "Svoboda"s name on the hilt.
Even though JX's memory bank in still intact within his skull, it was damaged during the ambush all those years ago. To this day the bank has been rendered unrepairable, though JX still gets random flashbacks of his olden days with Sector 9. --It has been almost a decade since the ambush.
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(Mid-Top)
Name:
Kin Ralth
Species/Class:
Human/(Ex)Bounty Hunter
Role:
Front-Line Assault/Infiltration/Support/Gunner/Pilot
"Outstanding Characteristics":
-Kin's armor allows him to mildly blend in with some environments, so long as they are dark in color. As well as this, the armor is built to be extremely fire resistant, if not even lava resistant.
-Kin's mask allows him to breathe in space as a standalone for up to four days.
-Kin's outfit is filled, internally, with hidden compartments and pockets which are riddled with items ranging from flash grenades, ammo clips, and even counterfeit currency.
Weapon:
-Modified TSR Heavy Assault rifle (Extended Barrel, Frontal grip, replaced a scope with Iron sights).
-Several concealed Flash, Poison, and Plasma grenades
-Concealed light pistol
-Single wrist-propelled smoke rocket and 5-shot ARC Caster/'Tazer'.
-Single hidden blade within the heel of each boot.
Armor:
- Customized Fibertrary armor (Very flame and shock resistant).
- Gauntlet-like gloves; one carrying a single smoke rocket and the other holding an ARC caster/tazer.
- Heavily layered Trenchcoat, made also from Fibertrary material, undernead a medium-layered Fibertrary vest.
- Ear-Top Fibertrary shoulder pads with hearing-enhancing devices.
- Detachable armored helmet with infrared lense and virtual zoom for use with iron sights. Mask is also equipped with a built-in gas filter, providing Kin with immunity to poisons or bacteria, so long as he wears the helmet.
Personality:
Kin is a neutral person altogether. He cares little for the safety of others so long as his mission is completed; though that doesn't mean he won't give you support and covering fire if you request it.
History:
Experiencing war after war, Kin has seen enough battle, death, destruction, and corruption to know that his role is insignificant amongst the TSR/ENF conflict. Being a participant in such battles, Kin has lost the care for their stalemate. Despite being well-paid by either side on ocassion to exterminate spies or intimidate those who were accused, Kin left the Boutny Hunter and Escort business to aspire for greature fortune -without having to deal with the underground crime lords, or the TSR/ENF.
Kin first met Kraith on an asasult mission at the first battle of Harlet many years ago. At the time, the two were on opposite sides, and Kraith was still enlisted in the TSR ranks as a General. (Though, at the time he was a Captain, rather than General).
After leaving the Bounty Hunter life behind, Kin approached Kraith via his (now decomissioned) ship, boarding the Svoboda during first years of Kraith's leave from the TSR, in 2250, with a proposition of service in exchange for profit and purpose.
Kin has, since then, stayed loyal to Kraith and the Svoboda, acting as the "first man on the field" during raid missions and salvage excavations.
Records show that Kin has made 80+ confirmed kills during his service time and returned from MIA on six occasions. Upon returning back from the last MIA, he left to enlist with Kraith.
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(Top-Right)
Name:
AS-H13 (aka Kaur)
Species/Class:
Android/Spy(Model H13)
Role:
Spy/Infiltration/Disguise/Mechanic/(Ex)Torture
"Outstanding characteristics"
-Kaur is able to use feminine, albeit artificial, seduction on some individuals to get what she's after.
-Kaur's advanced systems allow her to use raw meterials for self-repairs, eventually converting the temporary material into permanently useable metal until more repairs are needed.(This repair process takes at least two days).
-Despite being an incomplete android prototype, AS-H13 holds half of the physical mind of her creator and thusly thinks/feels as a human does; her capacity for survival is passable in most cases.
-Kaur's lower back features a small storage compartment for smuggling anything that can otherwise fit in the palm of a hand.
-Upper back features a extendable spinal cord with razor edges, used for trapping, torture, and cutting non-metal material.
-Kaur's systems allow her to change the color and texture of her "skin", allowing for easy temporary transfiguration and disguise. (Disguises last minimally two hours and a maximum of one day, at least six hours for the alteration systems to recharge before using another disguise).
-Kaur's eyes allow for detection of heat signatures and increased sight distance.
Weapon:
-Single Standard PB44 Assassin Operative pistol, also set with a stun setting
-Concealed mini-gatlin laser cannons in the wrists (Hands detach from the body for this to occur and take about 20 seconds to warm up before firing; overheating occurs after 15 seconds of continuous firing)
-Built-in EMP in the chest with a radius of 2 miles.
Armor/Attire:
Light replaceable armor made from a combined refining of raw materials; resistant to most blunt trauma and sword-like weapons. Armor is distinctly monocolored in the tone of human flesh, though exposes the joints of where each individual piece connects to another along the body, as well as any unarmored parts of the body, when not using disguises.
Personality:
AS-H13, or 'Kaur' as she prefers, is a gentle yet aggressive and sensitive android. Having a history of nothing but being hunted for experimental use by those who wish to copy her unique technology, she has grown an instability in emotion and a minor inability to form trusting relationships with any person.
History:
First created on the moon of Nighting Hood in 2255.11.01, AS-H13 was the first of her kind -a prototype originally intended for the TSR military operatives. The AS-H1 android models were the first androids to host any part of a standalone-functioning human brain; the AS-H1 prototype creator was also the only known scientist able to directly create portions of the brain using only a small sample of their own via mechanical extraction. However, being on the border of the two territories of the TSR and ENF, the moon came under attack in 2256.05.03; AS-H13's creator was involved with the casualties during the attack. As well as this, the only other three models of AS-H1 class androids were destroyed shortly afterwards in the same night during the destruction of the Sector 9 base on ENF soil within a demonstration to higher-ups in the TSR military.
Many TSR military officials and scientists had gone in search of AS-H13 hoping to recover what her creator had left behind in order to recreate her technology for future use, though many of them died due to unknown reasons. Kaur is the newest member of Kraith's crew, having been brought onboard in 2256.05.22.
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(Bottom-Left)
Name:
(Ex)RTS General, Jacob Kraith
Species/Class:
Human
Role:
Tactician/Pilot (Elite)/Support/Negotiator/Improv/Weapon Modder/Translator/Gunner
"Outstanding Characteristics":
-Kraith has the experience of battles from 2239 to present day; his experience has gained him a plethra of tactical knowledge as well as piloting skills.
-Once being a highly skilled asset of the TSR military, Kraith was given his own flagship after the battle of Kari in 2244. This ship has been rebuilt and highly modified over the years, taking on additions of salvaged parts of other ships and added armor in exchange for lessened firepower.
-Kraith's helmet is actually an embedded part of his current life support system; only on rare occasion can he take off the helmet for some "fresh air". This helmet, like with Kin, has a built-in filtration system, providing immunities to pison, as well as the ability to survive in space -Kraith's time to survive in space via just the life support system is maximized up to one week. The helmet being "taken off" only really consists of removing the bulk of the armor attached to the life support systems, leaving it to a simple respirator mask.
-Kraith's skill with a pistol, as well as in a cockpit, has seldom been paralleled.
-Kraith is well-versed in multiple alien languages. While the territories speak a common language, there have been instances where translating dialouge has saved his life.
Weapon:
-Heavily modified TSR Pistol sidearm, now operating as a primary weapon. (Heavier stock, Laser sight attached, and barrel has been doubled, allowing firing of two shots at one time.)
-Modified/stolen Sector 9 laser-based sniper rifle. (Fires armor-piercing shots, but can only fire after a 30-second cooldown per shot, which is manually cocked and prepped for firing).
-One Mobile EMP- radius of 500ft.
Armor/Attire:
- Kraith's armor is a heavier version of the standard worn by elite TSR marines. (Think of it like a similarity to the Brotherhood of Steel armor from Fallout). While this armor is heavier, movement is sacrificed, posing the risk of being pummeled by enemy fire, rendering him a "sitting duck".
Personality:
Kraith is a person who often keeps to himself. He is a typically "Get it done" kind of person who does well with improvising if the situation requires it. While Kraith keeps a stern attitude, he is easily approachable for casual conversation. Seldom does he start conversations more than he stays silent when not in a combat situation or in a "get it done" mood.
The emotional scars of war show often with Kraith's overcautiousness of his ship and crew, though he is rarely ever reckless with his decisions. Kraith is also a man who keeps his word; if he tells you something, you'd better take it as seriously as possible.
History:
Kraith joined the TSR military, following his father's retirement from the ranks, in 2238 at the age of 17. He saw his first combat the following year at 18 after completing training in both planetary and space combat.
During the battle of Harlet -2240- where Kraith first encountered the bounty hunter Kin Ralth, Kraith helped the TSR claim a major victory, earning him his first medal for his tactical prowess in the defense of Harlet's capital, and unsurpassed piloting skills of his (now decomissioned) ship, 'Larces' against an ENF fleet, forcing their retreat from the planet.
After participating in several key battles up into 2244, and earning several medals of recognition by the TSR's Space Navy, Kraith quickly climbed the ranks and earned himself the title of General. As happens with all Generals, Kraith was assigned his own specialized ship in the same year (2244), following the battle of Kari - which he dubbed "Svoboda" (meaning "Liberty" in Czech).
One of Sector 9 chiefs feared Kraith's sudden rise in rank and ordered the immediate termination of his family, back on the planet 'Milo V', framing Kraith for the murders which resulted in his termination from position. However, this did not go as planned. With Kraith actively participating at the second defense of Harlet in early 2245 (Exact date is unknown) the Sector 9 chief who issued the murder of his family ordered Kraith's own squad to fire upon the Svoboda and destroy the ship, hoping to stage a KIA from ENF forces; the attack failed. While the Svoboda sustained heavy damage, even breaking into two -half of which crumbled into flames during its fall into Harlet's atmosphere-, Kraith escaped the assault by jumping from the burning ship's hangar and onto a fellow TSR fighter as it zoomed by -while saving Kraith, the impact demolished a majority of his worn armor and clipped off his left leg. With his pistol in hand Kraith killed the TSR pilot and hijacked the fighter, fighting his way out of the planet's area.
After the betrayal at Harlet, and the assumption of Kraith's termination, the TSR claimed Kraith KIA. Kraith, however, lived on. Receiving high medical treatment in a planet near the outer territories of the TSR, where he stayed with his friend Unvisskar, Kraith spent that year recovering. Months later, Kraith returned to Harlet in a borrowed transport cruiser with Unvisskar to scavenge what pieces of the Svoboda he could to rebuild his flagship. Two years followed before the Svoboda saw life again in 2248. Kraith henceforth swore to find out who sent the order to kill him -he knew it came from the TSR.
Kin Ralth approached, and enlisted with, Kraith in 2250, adding himself to the existing crew of Kraith and Unvisskar. That same year, Bon Lito was enlisted with the crew.
In the years following, the Svoboda has spent its time executing raiding missions using the recovered TSR Chatter Radio from Harlet to pinpoint targets, as well as using multiple emplaced cloaking devices scavenged from elite-class ships. Such raids targeted TSR supply convoys and, rarely, Sector 9 transports. Kraith often leaves the victims of these raids alive unless they show resistance. While the raids provided the Svoboda with a growing array of armament and armor modifications, Kraith's only purpose in raiding and scavenging is to find clues towards the man, or men, who ordered his termination.
Since 2249, the TSR has been extrenuously hunting the Svoboda and Kraith after learning of its resurfacing from assumed KIA, hoping to destroy the vessel and its crew. To this day, the Svoboda has remained undestroyed. Bon Lito is the only Sector 9 Operative Assassin who has not been killed by Kraith, instead being enlisted onto the crew (2250)
JX-74 found his way into service with the Svoboda in 2251. Kraith keeps JX around, hoping to repair his memory bank for decryption and extraction to find any information on who in the TSR gave the fateful order. To this day, the memory bank has remained as it is, unrepairable and unable to be decrypted; Kraith has not given up hope in this.
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(Mid-Bottom)
Name:
Bon Lito
Species/Class:
Human/(Ex)Sector 9 Operative
Role:
Infiltration (Elite), Assassination, Theft, Sniper, Spy, Naivgator, Medic
"Outstanding Characteristics":
-Lito's stance as an ex-Sector 9 Operative has given him experience in usually restricted and highly sensitive territories within the TSR and the ENF.
-Lito's clothing allows him near-perfect temporary camoflauge (maximum of up a half hour).
-Lito's only showing war scar is that of his blind eye. Being blind, however, gives Lito heightened hearing and touch senses, as well as reflexes -rarely does Lito use his functioning eye in battle.
-Lito keeps his remaining fraction of Crystathine hidden away safely, only to be used in life/death situations.
-Lito's current added affect from using Crystathine in the past is the ability of mind-manipulation. This effect, however -due to the lack of using Crystathine over the years- has weakened and is only able to be used twice in a single week, for up to twenty minutes per use.
-As well as being an Ex-Sector 9 Operative Assassin, Lito is also an Ex-Black Market, and Ex-Right Blood Crime Syndicate member. His positions throughout multiple groups has earned him a wide variety of contacts throughout ENF and TSR territories. These positions have also earned him a very high "kill on sight" bounty across known territories due to past betrayals and abandonments; these groups do not take well to double agents.
-Lito has sustained far more blaster wounds than any one person ever should in their life. The scars of these are constantly hidden by his clothing and armor.
Weapon:
-Slightly modified Sector 9 Operative Assassination pistol. (Extended barrel for increased range, built-in silencer/suppressor)
-Sector 9 Operative Assassination knife.
-Single flash and smoke grenades.
Armor/Attire:
-Modified Sector 9 Operative camoflauge armor. (Secondary inner layer added to the standard armor, as well as an added hood - replacing the standard helmet.
-Anti-Physical gloves (custom-built) able to repel and fight against Fale-Synchron weaponry and even again laser fire. (Amount of damage the gloves can take is very limited, only lasting about fifteen full-on shots before needing repairs).
Personality:
Nobody is truly sure at who, or what, Bon Lito is. For the most part, unless sparked into conversation, Lito keeps to himself; even when he answers questions, the answers he gives are relatively vague. His entire person and history remains a mystery to even the closest of allies. (Kraith finds this trait extremely useful to his cause, as Lito cares little for who he kills).
History:
Bon Lito grew up, ironically, in ENF territory. For the first twelve years of his life he grew up learning the art of infiltration as a means of survival -being that he was an orphan from birth. Because of this learned skill, he was able to smuggle himself aboard a TSR Government that crossed the Neutral Zone, landing him in TSR territory, where he was recruited by Sector 9 in 2243.02.28 for his astounding feat.
In 2244.03.01, Lito was assigned on his first mission under the command of, at the time, Captain Kraith, only weeks before his promotion to 'General'. The mission was a simple escort of the Svoboda, though Kraith personally talked with Lito on more than one ocassion during their R&R following an ambush in mid-travel.
At one point, though the date is unknown, Lito was assigned to take out Kin Ralth. The mission was an obvious failure, resulting in Kin and Lito discussing a cease-fire after a three-day stalemate in battle -even though Kin managed to kill a fellow Sector 9 operative and four lesser members of Lito's accompanying squad, though Lito reported it a completed mission after returning to base.
Lito's other missions included primarily Assassination targets and infiltration/spy missions on ENF government officials. While the pay was good, Lito has bigger plans. After discovering the cover-ups and denials that the TSR had done, especially after doing personal research and investigation about the fall of the Svoboda at the second battle of Harlet and realizing that pieces just didn't add up, Lito left Sector 9 without any note of leave during his final mission of, ironically enough, hunting down the Svoboda.
In 2250, Lito set off on his mission of hunting down the Svoboda. Successfuly locating, assaulting, and boarding the Svoboda, Lito has thrown the current crew into chaos, locking them in a secured area of the ship while he infiltrated the bridge and fought with Kraith personally, eventually hanging Kraith on the ground and holding him at gunpoint. Kraith, however, explained to Lito his situation and convinced/confirmed Lito's personal research on the TSR. Following Kraith's "speech" about the TSR and the events at Harlet, Lito swore allegience to Kraith and the Svoboda, helping Kraith in his missions as second in command -this position was only attained as a result of Lito being the only person to actually have Kraith at the mercy of their gun.
Lito is only the fourth Operative to successfuly locate the Svoboda before seeing it retreat after disabling/destroying the Operative's vessel or perform hit-and-run warfare, and the first and only Operative to successfuly board the Svoboda, decoy the crew, and hold Kraith at gunpoint.
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(Bottom-Right)
Name:
Jarrold Unvisskar
Species/Class:
Human/(Ex-Retired) Soldier
Role:
Medic (Elite), Sabotage (Elite), Support, Distraction, Pilot (Elite), Mechanic/Engineer, Demolitions
"Outstanding Characteristics":
-Unvisskar, while recently coming out of retirement, is still able to act as he would have, in combat, during his days as a soldier.
-Unvisskar, in his prior years of retirement, spent a great deal of time learning skills in the technical and medical fields, making him almost vital, along with JX-74, to the survival of the Svoboda.
-Unvisskar is the sole developer of the Svoboda's camouflage systems, though the systems were later enhanced by JX-74.
Weapon:
- TSR AR-12 assault rifle (20-Round clip)
- One mini-nuke (Remote detonated)
- Six high-explosion grenades
- Two smoke grenades
- Two flash grenades
- Portable cutting laser
Armor/Attire:
-TSR Front-Line infantry heavy armor
-Detachable helmet with tinted visor (helmet does not include built-in filtration system).
Personality:
Unvisskar is a gentle person, often being seen by the group as the "man of wisdom", being that he is out of retirement. Though he is as gentle and careful as he is, Unvisskar doesn't hesitate during any mission or chore that needs doing; if the situation calls for it, he can be quite aggressive.
History:
Unvisskar has seen quite the sights in his years of service with the TSR. He first took his leave to retirement shortly before the first battle of Harlet in late 2239. Before retiring, Unvisskar had, at the time, served in the TSR as a pilot instructor for those in the Navy of the TSR. Among his batch of students was Jacob Kraith, who Jarrold saw immediately as a potentially crucial asset to the TSR military efforts.
Because of Kraith's potential seen by Unvisskar, the two become close friends with Kraith getting private external piloting training under Unvisskar himself, even going so far as to dogfight with Kraith on many occasions.
After the betrayal at the second battle of Harlet in 2245, Unvisskar again heard from Kraith solely for medical reasons. After having Kraith's situation explained to Unvisskar during his surgical recovery, Unvisskar then decided to come out of retirement to help Kraith find his would-be killer. He has said, however, that once the man, or men, is/are found, he will return to retirement; as a cover for his return, Unvisskar has claimed a trip on private vacation to the second moon of Juun. Per cover, Unvisskar keep his helmet on to avoid being recognized outside of the Svoboda.
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Name:
SVOBODA (Freedom/Liberty)
(Svuh-Boh-Da)
Description/History:
TSRGFS (TSR General Flagship) Svoboda was contstructed in the TSR Constructional Scrap Yard of Collus II in 2240 as part of a prototype assembly line of new-generation Mark IV Vient-Class TSR flagships; specifically those meant for the Generals of the TSR who participated in the front lines of their missions, unlike the Admirals or Colonels who relay orders distant from the battlefield. While these flagships are still minuscule in comparison to the Saucer-class vessels of the ENF, they vastly out-class standard TSR vessels in both size and firepower -though they would be just as easily destroyed against a fleet of ENF vessels were it not for their multi-ship escorts and onboard squadrons of fighters, in addition to the array of mounted turrets and heavy cannons.
Only six of these prototype-class vessels were manufactured until their model was disbanded for a Mark-VII Vanz-Class flagship model, which was requested by the lesser TSR rankers and by Sector 9 to maintain the well-known "small-sized and numerous" fleets (Little do they realize the mistake in disbanding the Vient-class model). Along with the Svoboda, these ships included the Licature, Valsun, Rightwing, Saadow, and Forager. Svoboda was the fourth of its kind to be manufactured.
It wasn't until 2244 that the Svoboda was actually given an owner, Jacob Kraith, and only months following the assigned General that it saw its first combat experience -which, to the TSR was really just a field test for the new prototype, under the assumption that the model would fail in combat, calling for further upgrades.
Svoboda saw only a small time of combat before being fired upon by friendly forces at the command of, while unknown to Kraith, one of the thirteen Sector 9 chiefs.
The Svoboda saw its death at the second defense of Harlet after being fired upon from all sides by TSR forces. (2246). After Kraith returned with Unvisskar to the crash site of the ship in 2248, the ship's parts, of what could be scavenged, were taken to the outer territories and reconstructed into the former Svoboda. However, following the reconstruction and remodeling of the Svoboda, the ship went under a size increase as well as an armor increase in exchange for firepower. The armor applied was double that of any ENF or TSR vessel, being a mixture of many different kinds of metals and alloys taken from different scrap yards, mini-raids, and purchases throughout the TSR territory. The better addition to the newly rebuilt Svoboda is that of a camouflage processor, developed by Unvisskar and later enhanced by JX-74. Whilst the camouflage is active, the ship remains entirely undectable, even to life-form scanners.
Since its return to service under Kraith, which has thusly remained named Svoboda instead of 'Svoboda II' as would be done by most ship commanders, the Svoboda has been deemed a high-priority target by both ENF and TSR forces, making it a ship to be shot on sight and a "shoot to kill" priority, in territories near the Neutral Zone. Even though Sector 9 and Krion have been on a cautious hunt for the Svoboda as of 2249 -to no successful avail aside from Bon Lito, who unfortunately, instead of killing Kraith and destroying the Svoboda, joined the crew- they both brush off the ship, when questioned, hoping not do draw up a 'ghost of the past' to the general public. Kraith is considered one of the largest threats to eversuccumb the TSR and ENF since the early days of Admiral Tarith (2166). Thus far, the Svoboda and her crew have claimed fourteen Sector 9 Operatives; Kraith himself holding seven of those kills via his own gun at point-blank range.
Arsenal:
-15 anti-fighter automatic turrets
-2 armor piercing automatic anti-cruiser turrets
-4 armor piercing manual-operated anti-cruiser turrets
-Frontal ion cannon (only able to fire once every five minutes)
-6 mini-ion turrets (limited use)
-4 custom-built starfighters (docked in the hangar)
-2 propulsion-based engines; able to have power switched to for extraordinarily fast escapes (takes twenty minutes to route power strictly to the engines)
-Camouflage systems (useable for up to three days at a time; 6-hour cooldown time unless engines are used as a flare for boost in speed before shutting down with the rest of the ship's systems for instant reuse).
-Detachable propulsion-fired armor pieces (select pieces of added armor on the Svoboda is able to be detached from the ship manually and shot away effectively within a limited radius -potential last resort weapon, or if armor becomes irrelevant to keep on the ship after taking too much damage).
-2 Sniper-based laser turrets (one on each flank of the ship).
-3 manual-operated laser turrets
-Limited energy shielding
-Extensive sensor relay (for detecting other ships at an increased range than that of standard TSR/ENF ships).
Specs:
--Unavailable until official dimensions of ships provided by Admin--
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